2017 Spring Edition of #DEEPdt Learning Means (tools 2 utilize during Ddt process)

To help designers through the DEEPdt process, I have created several options to utilize during each of the Ddt modes (discover, empathize, experiment, produce.) These options (handouts) are called Learning MEANS.  So as of March 2017, this is the most updated and comprehensive collection of materials to aid in the “doing” of DEEPdt. The link is to a google doc. Please let me know if you have any questions, feedback, or needs for something else. Also, designers should not use every single page in this handout—> pick and choose based on your needs. 

A quick reminder:

The DEEP design thinking process is designed in the following way:  

Modes—-> methods—–> means.

MODES: Discover, Empathize, Experiment, & Produce

METHODS: are the moments/touchpoints within the Modes, such as Needfinding, Unpack, Synthesis, Point of View, How Might We, Brainstorming, Iterating, Storytell. (like a pin on a map)

MEANS: The exercises, techniques, or tools of DEEPdt  There is no “step one” nor “start here to begin” when it comes to DEEPdt. DEEPdt is a nonlinear, fluid, and start where you are type of methodology. I have written here before on the way I see the process….as a Mess, an Amoeba, and visually and physically as a Spiral .